Earthbound 0 translation patch




















Tomato: Do you think 2x exp and 2x money is too much? Should I make it more like 1. If you want to make your own patch though, feel free to. I just finished. Everything was kay-o, as far as I could tell. I edited out some garbage that only I would understand. Fought the lamp, got 2 xp. Fought the next lamp, 2 xp. Fought baby doll, got 20 xp, level up.

Talked to psychic sister who can see into dolls. Memorized a music box tune for no apparent reason at all. Talked to psychic dad about even psychick-er great grand dad. Chatted with dog, got key. Went into basement. Gang Zombie — 24 xp Mr. Bat — 8 xp I fought two of these at once, and got 16 xp, so I just divided by two. Pippi leveled up to 2, with 8 xp Pippi leveled up to 3, with 29 xp Pippi leveled up to 4, with 53 xp Pippi leveled up to 5, with 93 xp.

Got singing monkey song. Got a phone call inside a store from Dad. Watcher — 60 xp? Woodoh — 80 xp. Barbot — 64 xp Eagle — 72 xp Skunk — 64 xp Lil Saucer — 60 xp.

Geoffry level up — 2, with 25 xp Geoffry level up — 3, with 50 xp Geoffry level up — 4, with 75 xp. G man level up — 5, with xp G man level up — 6, with xp G man level up — 7, with xp G man level up — 8, with xp G man level up — 9, with xp Rufus level up — 24, with xp G man level up — 10, with xp G man level up — 11, with xp G man level up — 12, with xp. Gman level up — 14, with xp Gman level up — 15, with xp Gman level up — 16, with xp.

Gman level up — 18, with xp Gman level up — 19, with xp Gman level up — 20, with xp. Paulisa level up — 2, 3, 4, with 67 xp Paulisa lvlup — 5, with xp Paulisa lvlup — 6, with xp Paulisa lvlup — 7, with xp Gman lvlup — 22, with xp Paulisa lvlup — 8, with xp Paulisa lvlup — 9, with xp Paulisa lvlup — 10, with xp.

Paulisa lvlup — 11, with xp Rufus lvlup — 29, with xp Paulisa lvlup — 12, with xp Gman lev — 23, with xp Paulisa lev — 13, with xp Paulisa lev — Rufus lev — 30, with xp Paulisa lev — 15, with xp Paulisa lev — 16, with xp. Gman lev up — 28, with xp Paulisa lev — 21, with xp Paulisa lev — 22, with xp. Rufus lev up — 33, with xp Gman lev up — 29, with xp Paulisa lev — 23, with xp. Macho lev up — 19, with xp Paulisa lev up — 25, with xp Macho lev up — 20, with xp Macho lev up — 21, with xp. Paulisa lev up — 27, with xp Macho lev up — 23, with xp Macho lev up — 24, with xp.

Rufus lev up — 36, with xp Paulisa lev up — 28, with xp Macho lev up — 25, with xp. Paulisa lev up — 29, with xp Rufus lev up — 37, with xp Macho lev up — 27, with xp. I am grateful to your family! I am talking about you! Perish with the rest of the ugly Earth People. You alone, I may save you. Just you alone. Board our Mother Ship with me. Stop the song! Shut up, and STOP singing!! They were always together when I bumped into them. Looking back on this, I personally think money could be safely toned down to x1.

Though, I hardly use money in video games, so that might be why. My spendings mostly consisted of boomerangs and protective gear from Magicant. I ended up not really needing the Big Bag, either. Magic herbs were okay, but I mostly relied on lifeup early in the game and lifeupcream later on, when PP was low.

Although come to think of it, I have always seen them together. Can they show up alone? Actually, I think the money helps more. With all of the extra money, that good gear can be gotten rather early, making things even easier. I like this though. Itoi is supposed to be hard. I also found myself with a good amount of money at this point, but I say leave the patch how it is.

This patch leaves the challenge in tact, but removes some of the pain-in-the-ass elements, which is lovely. It works very well, Tomato. Another thing I tried testing just for kicks is transfering savestates. Save files and savestates from the unpatched ROM work fine with this patch. Names messed up and stuff. You can download the tools here.

First, be extra sure that you're not the one mistaken. If you're really sure it's a bug or a typo, then let me know here. I was excited when the beta ROM was released, but was very quickly disappointed - it seemed bland, grindy, and hardly like EarthBound at all. It was frustrating. Over the years - and through this project - I've come to appreciate the game a lot more, so here are some personal tips and suggestions for trying to get into the game:. NOTE: If you're still having trouble getting either methods to work, then see here.

I often get e-mails from people asking how they can donate to my projects, but I don't like to accept donations for this particular kind of stuff.

This will help keep EarthBound Central up and running, not to mention many of my other projects, like Game Swag! And probably a hundred or more other helpful people! Forgive me if your name should have been here, there are so many to remember that my brain is failing me now.

But know that your help was appreciated and led to this patch's creation! Screenshots Game Start-up:. Why should I care? You should find the following files: mother This clearly steps into promoting piracy, so you will have to find this on your own.

Search engines are useful for this sort of thing. Great Job Mato! An unusual blend of herbs and spices. I thought I had just saw a topic somewhere started by him. Or maybe I was thinking of something else. Applied this to the rom so I can play it one my phone on the bus. So far so good. Easy patch is easy. I found the original version Not the original patch to be pretty easy, you just need to know what enemies to run from and ones to fight. There should be some sort of event after you find them that will give them some XP so there would be no grinding.

This sort of thing is in Earthbound as well. Like when you get Paula and battle mondo moll. Paralysis makes him an easy kill. Then Paula comes with PSI freeze a. Then Jeff has to get through Winters on his own.

In the end you can buy a few things in the dealer downtown and BAM useful guy. I was thinking like the school would be more complex and Lloyd would have found a plasma beam. In this case Ninten and Lloyd would have to fight their way out of the school. And in the end Lloyd grows powerful enough to hold his own for a bit. Just a nitpick. OK, I need a bit of help with the patch. But if I close the emulator and open it again, the title screen reverts to saying EB Zero. So, either you are accessing the wrong one, or what Nestopia does is backup the original ROM, and then create a temporary file of the patched version while you play.

Well I have no idea what the problem was. But I downloaded lunar ips and now it works. Or what you said, sparn. You… beat the game with a bit more experience. This is done for people to play the game, and possibly praise Tomato as the translation God he is. Thank you, Thank you, Thank you for finally making this game playable. Now if only I could take more than three steps without a random battle. On a more applicable note, though, it seems to work perfectly for me thus far.

Will update if anything wonky occurs. I have played and beaten all 3, am on zero in the swamo with no help, and caught at a bad spot in the second. I believe this is a great thing to do for people who need a little help.



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