Games of skylanders




















Much speculation was given as to how the traps would be incorporated into future games, and the answer was, unfortunately, not very well if at all. Save for a few standouts the new Trap Master figures were generally disappointing, and requiring them to unlock everything in the game was irksome. One standout feature that Trap Team added: tower defense survival mode. These were fantastic challenge modes, built for various levels of Skylanders, and a fun way to earn experience and level up outside the main game.

They also played perfectly in co-op. For whatever reason, the mode was dropped in future games. The third game in the Skylanders series was the first developed by Vicarious Visions, instead of series creator Toys for Bob. Like the annualized Call of Duty series, Activision would appoint two studios to keep up with the yearly output of new entries. Vicarious Visions created an excellent entry that provided some of the biggest, best level designs the series has ever offered. Plus you could finally jump, a first for the series that opened up the level designs even more.

But the real treat was the incredibly cool swap gimmick. In one what is unquestionably one of the neatest concepts in a Skylanders game, special Swap Force figures could be taken apart and mixed together to create unique combinations.

It was fun to play around with the toys, and also created a lot of really fun and interesting combos in-game, supported by new challenge mini-games and dual elemental gates.

But Imaginators combined a brilliant new gimmick, the best line-up of new figures, a fully realized loot system, and a more free-roaming overland map to create the best Skylanders experience yet.

Separate Crystals were sold that could house a single created Skylander. The Crystal determined its element, while you could select on of 10 different weapon styles. Within those parameters, you had multiple basic attacks, weapon attacks, and elemental moves to choose from as you leveled up.

All in-game rewards were tied to loot chests, which gave out new customization pieces, weapons, and skins for your custom Skylanders. There was an astonishing amount of loot to collect, making your Skylanders journey fun and rewarding, though they may suffer a bit from Frankenstein syndrome. Story structure and level design saw vast improvements as well.

No longer were we stuck in a hub world, going through each level chapter by chapter. Now we could free roam around a board game-like overworld, exploring hidden secrets, taking side paths, and finding mini-games. It cannot be overstated how much this improved every aspect the game. Vicarious Visions took over developing Skylanders: Swap Force , creating a whole new atmosphere for the franchise.

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