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Then the image changes to show a carriage pulling in front on an old castle, which appears to be Castle Malachi. As James gets out of the carriage, it "hurries through the fog" leaving him in front of an iron gate, with chills going through his bones. Upon entering the main courtyard, ghostly laughs and strange shrieking sounds can be heard from within the stone walls, leaving the impression that something evil is going on at the castle. To get to the main courtyard James must go through the Sanctuary , a safe place that is free from evil spirits.

Quote: "You can use the Main Entrance from where you came as Sanctuary, the spawns of hell do not venture there. The story starts at and ends at in the morning, when the sun rises. James first recovers his trusty silver cane sword from his trunk in the main courtyard, then meets Father Aville , who is being thrown through a window at the second floor of the West Wing as the protagonist approaches it.

Quote from the game: "We've been fools I say, fools! The Count is a vampire. Take my Crucifix, the vampires will back away from it". By now, the situation has become somewhat clear, as James figures out that his relatives are held by the dark forces that roam the castle. Armed with the crucifix and the cane sword, James makes his way through the demon-infested castle in a quest to find and bring to safety his family and friends.

As he progresses, he finds out that the master of the castle, the count, seeks to ressurect an ancient monster called Lord Malachi. To achieve this, a number of human sacrifices must be made, and that is the reason why the count lured the blue-blooded Patterson family into the castle. Quote from the game: "From the scripts of Grimvald Vorius: Lord Malachi is an ancient vampire fettered in another realm during the Crimson Wars, many centuries ago. He is now biding his time, waiting to be resurrected, freed and brought back to his former powers.

It seems that the Count is now deeply involved in a scheme to break the seal and free Malachi. If this happens, he will surely attempt to unleash darkness on our world and have humanity succumb to the powers of the undead. It seems like the Count seeks to resurrect Lord Malachi, something that apart from human virginal aristocratic blood, also requires an elaborate summoning ritual to be performed to Malachi at his grave tomb.

Malachi also needs someone to break the seal that fetters him to his tomb, someone who sacrifices himself in the enhanced rays of the sun. A soul sacrifice in the first rays of the morning sun is the only thing that is powerful enough to break the magical ward.

At this point, James realises that he's embarking in a race against time to find and save everybody, or else they would be sacrificed and the powers of Lord Malachi will become imm. James must reach specific areas of the castle, which cannot be accesed without a key.

Most of the keys are obtain confronting Solas's subjects, strong vampires such as Desmodaui, Succubus Moraie, the Foul Beast Vampire and Draija, some of whom hold certain family members hostage. As James finds and escorts various members of his family to the Sanctuary, they help him in his quest by giving him various weapons, potions and useful things, such as the revolver , the machine gun , garlic , speed potion , regeneration potion , stamina potion and a protective vest.

Other items, like flintlock pistols , musket rifles , wooden stakes are found by James as he explores the surroundings and depths of the castle. After a number of 14 relatives have been saved, James must wait until dawn to confront the count. Nothing can hurt the count. The battle against the count takes place in the main castle cathedral, where the protagonist pulls a number of levers of a mechanism that concentrates the sunlight in a strong beam, capable to bring Count Orlok down.

The latter falls into the trap and succumbs to the first rays of the morning sun, letting the path free towards the main enemy of the human kind: Lord Malachi.

The final battle is located in a ceremonial chamber beneath the cathedral. In the very middle stands Lord Malachi, the monster that threatens the future of humanity. He is a huge skeletal creature, with fire coming out of his chest and eyes. You're outside, finally! As usual, two gargoyles are there to greet you with crystals - how nice! It's boss time! He only has four life and he's rather slow, but it's difficult to win this fight without at least taking a few hits. If you have full health and nine crystals at this point, however, it'll be a piece of cake.

He has three attacks: 1 slapping you, 2 grabbing you with his long arms and throwing you onto the ground, and 3 jumping on you and sucking your blood. He rarely uses the slap, however, which is a shame, because it's his weakest attack. Running attacks barely do any damage to him, and he likes to grab you when he sees you running at him.

They're good for knocking him down, however have fun watching him puke. Your best bet is to use strike combos - they do massive damage to this poor creature.

Just try and end the fight as quickly as possible, since chances are you'll lose some health no matter what. If he jumps on you, hit Attack rapidly to kick him off.

Once his health is gone, his body will decompose, leaving the head. You have to beat his head with three strike combos to finish him off. The easiest way to do this is to back into a corner and just keeping punching. Let it bounce into your fists and then start kicking it like Pele on crack. Hurrah, you're done! As soon as you drop down, run to your left past the ghost axe and climb up. Jump the gap.

Then jump the scissor trap. Jump again over the crumbling platform - this one's hard to see, but you can't just walk over it, it crumbles too quickly. Drop down and jump the gap to your left. There are two sword traps in the ceiling - walk quickly under these. They're pretty fast, so be careful. Now you'll see a gate that opens and shuts, with a scissor trap right in front of it. Climb up once you get to the other side, then jump the gap.

Step on the floor trigger to open the door above. Climb up to the door. There's a beholder there, but you can beat him easily by standing in the doorway and punching. Run and slide under the wall for a blue crystal, a green crystal, and an hourglass! Now make your way back to the gap. Don't jump across, just let yourself hang down to the right of the floor trigger. Now, wait for the spike trap below to retract, and drop down to the bottom.

There will be a ghost axe waiting for you. When it charges, grab the ledge to avoid it they can't hurt you while you're hanging. Then drop down and when you see it about to charge again, jump and hang again. It'll be harder this time, since it's a lot closer to you.

Now run or walk to the right and grab onto the first handhold in the ceiling - ghostie will pass right under you. Then run to the crumbling platform and keep stepping on it until it falls.

Drop down with it. Hit the wall trigger to move the wall, and head left. Drop down and leap the scissor traps to reach the exit. Jump 'em. There's also a floor trigger in the gap that will activate a sword trap. If you start walking right as soon as you finish your slide, however, you should pass right under the trap as it retracts. There's the exit. You'll encounter two spear gargoyles on your way. Just duck as soon as you're on the same level as them and their spears will pass right over you.

Head right at the second spear gargoyle. Start climbing up the floating platforms and to the right. You want to be on the rightmost platform when you're in line with the beholder so that he doesn't charge you. Beat him up and keep climbing. When you get to the top, you'll see a door. Inside, there's a chest with an hourglass, a red crystal, and 2 green crystals.

Go in and pick them up if you need them just push the wall onto the wall trigger. Otherwise, just slide through the gap. Climb down the left side, and when you can, jump over and start climbing down the right side. When you get to a rather large alcove that you can pull yourself up into, do so, then make a standing jump to your left I promise you won't get hurt!

You should be right beneath a scissor trap. Now make a running jump to your right, where the chest is. Collect a blue, a green, and a red crystal. Joy of joys! Climb all the way down the left side, until you hit the bottom floor. There will be two brawlerss down there. Either hang on the wall and wait until the nearest brawlers is moving left past the staircase, or beat them up for red crystals.

Exit on the righthand staircase the one nearest to you. Punch him to death, then head right. There's another beholder there - either kill him or avoid him. Watch out for the spike trap near the door. Move right and duck a spear chucked by the gargoyle behind you. Beat up two gargoyles which always seem to be guarding the boss and head out to confront He has two modes of attack: 1 he lays flat on the ground and lets loose a stream of ghostly heads at you, and 2 he oozes toward you and tries to smack you with a lunge attack.

In the first attack mode, he shoots high and low ghost heads, in no particular order. The high ones can be ducked, and the low ones can be jumped over. He changes to the second mode either when one of the heads hits you, or you get close enough to him. Once he's in the second attack mode, you can hurt him. Start your slides early.

If he backs you into a corner, stay put. He can't hurt you if you're on the very edge of the screen. If you hit him with a slide or wait long enough, he'll go back to the first attack mode. See the "Alternate Strategy" below. Unfortunately, it takes like half a dozen slide attacks to take off half a life container, which means that you're going to be fighting him for a long time. The alternative, which I highly recommend, is to get close to him when he's throwing ghost heads and get hit by one.

You'll take half a bar of damage from this. After you get back up on your feet, he should be right next to you in his second form, and you can wail on him with a strike combo.

This will take off half a bar from him. If you have more life than him, it's a simple matter of trading health bars until he dies. Quite frankly, it makes me feel like a moron for not figuring it out myself. Basically, just wait out his ghost head attacks until he enters his second attack mode and starts creeping toward you.

Stay perfectly still! His lunging attacks won't hurt you unless you move forward. Now, wait until he's at the peak of his attack his head should be about where your crotch is , and then do two forward lunges hold attack and press forward twice in succession.

If you timed it right, you should be right next to him as he's recovering. Strike combo time! The only hard part about this strategy is getting the timing right. Remember, you have to lunge at him right when he's retracting his head! Thanks, Rryy! At the bottom head right, defeating two bone zombies on the way. The first one should have a red crystal for you. Climb up the right side. At the top, head left, dodging the lion's head. Jump the gap and climb up. Keep moving left, past the sword trap.

Head left and climb up to hit the wall trigger. This will move the false wall above you. It will also force you to step on a floor trigger that will activate a spike trap on your right. Climb down and head up where the spike trap is. Be careful - climb up when the spike trap is retracting, then duck and wait for it to come out once more before climbing.

Once up top, head left and climb the false wall. Then pull yourself up the next ledge on your right. Head right and jump two gaps each one guarded by a window monster to reach a wall trigger. Hit it, then go back the way you came. Climb up the ledge right after the gap the wall should now be out of your way and when you get to the top, move right. There's a slamming gate and a floor trigger. DON'T hit the trigger, as it releases a saw trap in front of the chest and this one's rather important.

Instead, wait until the gate is fully up, and jump the trigger as soon as you're at the door. The chest has a blue and green crystal!

Head right again. There's a lion's head and a saw trap up ahead. The key to getting past the saw trap is to make sure it's coming at you when you jump. After that there's a rather sticky situation: a floor trigger that opens a gate partially and a sword trap right in front of the gate. Position yourself in front of the trigger, then start running when the sword trap is DOWN.

You should hopefully pass right under the trap when it's retracting. Then slide through the door. Jump the gap, slide under the wall, dodge the lion's head, and you're through. There's a slamming gate and a fire jet right in front of you. You're safe from the fire jet right after you pass the sword trap and also when you're right up against the gate, so wait for a flame burst and then get against the gate quickly. When the gate rises pass through and exit.

Jump over the wall and push it toward the LEFT, so you can climb up and get to a chest that's got a much-needed hourglass and green crystal in it. Then climb gently down the side and drop to the beginning of the room. Now you can go ahead and push the wall to the right to exit the room. Go left and hit the floor trigger to open the gate. Go through the gate and jump the first small gap. Then let yourself down and walk left behind the lattice. There's a door there that's hard to see - go in it.

In this level, there are two chambers - each one has a chest, a slamming gate, a saw trap, and a floor trigger that's impossible to not hit. Choose the chest in the second chamber the one furthest to the right for a blue crystal and 2 green crystals, then leave the room.

Now climb up the wall to your right, then up onto the floating platform. Then jump left. Now climb up to the top. Head left. There's a saw blade trap and a flame jet right after it. To get past them without taking damage, let the saw blade come toward you and follow it as it heads back.

Then jump the saw and the flame jet both with two quick hops. Let yourself down the side and drop to the chest. Slide out the right side.

There's a false wall against the platform that you want to push from the left side. Get around it climbing over it and dropping down on the right. Push it against the left wall and use it to climb to the overhang above. Then make a running jump to the right side and pull yourself up. It's a long jump, but you can make it! Now climb up to the top again. This time, head right. There's a bone zombie, a spike trap, and a small gap for sliding ahead.

You can run past the bone zombie and slide through without taking a hit, or you can beat him up for a red crystal. Keep going, past the sword trap, and then climb down the side.

ALL the way down. Start climbing to your right. Skip the first wall trigger - it activates a saw blade trap under your feet. Hit the second one to move the false wall to let you pass. Climb up until you reach a flame jet. Pass it, then get under the sword trap and hop into the pit. Drop down into the lattice area and head left to pick up a chest with some goodies inside: an hourglass, 2 red crystals, and a green crystal. Don't go on, however. Head back the way you came and go right again.

Slide under the trap and through the gap. You'll drop down onto some crumbling platforms, so quickly move to the right and climb up. Up ahead is a sword trap and a floor trigger. Get under the sword trap and leap the trigger to avoid setting off another sword trap.

Now, when you're about two steps from the edge, do a standing jump to land on the crumbling platform below. It'll break your fall on the way down. Now drop left and confront the bone skeleton to exit the room.

There's also a chest with an hourglass, a red crystal, and a green crystal by the staircase. Beat up the bone zombie, then slide again. The chest has one red and 2 green crystals. Slide again. Bone zombies. Two of 'em. Run right, hit the trigger, and slide under the gate. Slide under the haunted chair when it's up. Bone zombie times two.

Avoid the gem eaters and rush up the stairs. Hit the floor trigger and jump left. Climb to the top and exit. He begins by launching his fists at you. The fists always come in pairs of high and low, alternating. Just keep moving toward him, jumping the low fists and ducking the high ones. As with the rest of this game, timing is important. Once you're close enough, hit him with a strike combo to break him up - he'll reform on the other side and repeat.

After two of his life containers are wasted, he'll change his tactic slightly by turning into a big foot to crush you after each time you knock him down. To avoid it, just make sure that you start running as soon as you knock him down. After one stomp, he'll throw fists again. Every now and then, you'll find that you can't hurt him when you get close - it means that he's about to lunge at you with a sucker punch.

Dodge back immediately and then counter with a strike combo. He'll be dead before you know it. A grueling ordeal that will tax even the best players. You'll see three haunted paintings. Run past the first one and then perform two quick jumps to dodge the next two. Climb over the wall and outrun the ghost axe. You'll need to slide at the end.

Push the false wall to the right to make room for another slide. Ahead is a haunted Mary statue. The key is to hop past this one. Not jump, HOP. Get in the fighting stance which you should already be in after the slide and then do a jump to perform a hop. Now, there's an Abomination below. Hop against the wall. He won't charge you if you're facing against the wall, so wait until he gets close and then turn around and pummel him.

Head left, then jump down, past the scissor trap. Turn around and slide to your right. You'll fall down in front of a door. Head inside. This room has three chests. The first chest has the final blue crystal in it along with a green crystal , the rest have ghosts!

Get the blue crystal and head back out. Climb up the left wall while the scissor trap is down. Head left past a series of a scissor trap, a slamming gate, and another scissor trap. Jump the gap and hang, then let yourself down one level and pull up. Pass up two rather slow sword traps, then jump down over the scissor trap.

There's a series of nasty jumps past the scissor trap. Get back against the wall and then start running when the trap is down, and then jump, jump, jump, and jump over the crumbling platforms. Just hold forward and keep slamming the jump button once you start and you should be fine.

There's an Abomination below. Let yourself down gently and hang so you can spy on him. There's no easy way to beat this guy. Just wait until he is far away and then drop and get ready to kick his ass. Be careful you don't hang to long on the edge or you may drop too early. When you're done with him, run to your left and take a running jump over the spikes. Now there's a long, narrow drop with a spike trap near the top.

They can only hurt you when they're retracted and they shoot out. Then fall - a crumbling platform will make sure you don't take any damage. There are some swords traps and a scissor trap just ahead. Just tackle each one individually - there's enough space between them. Pure Evil Terms.

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